MegaMan.LevelEditor.ScreenDocument.AddEntity C# (CSharp) Метод

AddEntity() публичный Метод

public AddEntity ( Entity entity, Point location ) : EntityPlacement
entity Entity
location Point
Результат MegaMan.Common.EntityPlacement
        public EntityPlacement AddEntity(Entity entity, Point location)
        {
            var info = new EntityPlacement
                {
                    entity = entity.Name,
                    screenX = location.X,
                    screenY = location.Y,
                };

            screen.Layers[0].Entities.Add(info);

            Dirty = true;

            return info;
        }

Same methods

ScreenDocument::AddEntity ( EntityPlacement info ) : void