public TileLayer ( Func |
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tileSourceInitializer | Func |
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Результат | System |
TileLayer::TileLayer ( ITileSource source = null, int minTiles = 200, int maxTiles = 300, int maxRetries = TileFetcher.DefaultMaxAttempts, int maxThreads = TileFetcher.DefaultMaxThreads, IFetchStrategy fetchStrategy = null, IRenderGetStrategy renderFetchStrategy = null, int minExtraTiles = -1, int maxExtraTiles = -1 ) : System |