public PlayerBin()
{
this.Build();
PlayerInit();
vwin = new VolumeWindow();
vwin.VolumeChanged += new VolumeChangedHandler(OnVolumeChanged);
controlsbox.Visible = false;
UnSensitive();
timescale.Adjustment.PageIncrement = 0.01;
timescale.Adjustment.StepIncrement = 0.0001;
playbutton.CanFocus = false;
prevbutton.CanFocus = false;
nextbutton.CanFocus = false;
volumebutton.CanFocus = false;
timescale.CanFocus = false;
vscale1.CanFocus = false;
drawbutton.CanFocus = false;
seeksQueue = new double[2];
seeksQueue [0] = -1;
seeksQueue [1] = -1;
}