Lissandra_the_Ice_Goddess.Evade.Skillshot.IsAboutToHit C# (CSharp) Метод

IsAboutToHit() публичный Метод

public IsAboutToHit ( int time, Obj_AI_Base unit ) : bool
time int
unit Obj_AI_Base
Результат bool
        public bool IsAboutToHit(int time, Obj_AI_Base unit)
        {
            if (SpellData.Type == SkillShotType.SkillshotMissileLine)
            {
                Vector2 missilePos = GetMissilePosition(0);
                Vector2 missilePosAfterT = GetMissilePosition(time);
                LeagueSharp.Common.Geometry.ProjectionInfo projection = unit.ServerPosition.To2D().ProjectOn(missilePos, missilePosAfterT);

                return projection.IsOnSegment &&
                       projection.SegmentPoint.Distance(unit.ServerPosition) < SpellData.Radius;
            }

            if (IsSafe(unit.ServerPosition.To2D()))
            {
                return false;
            }

            var timeToExplode = SpellData.ExtraDuration + SpellData.Delay +
                                (int) ((1000 * Start.Distance(End)) / SpellData.MissileSpeed) -
                                (Environment.TickCount - StartTick);
            return timeToExplode <= time;
        }

Same methods

Skillshot::IsAboutToHit ( int time, System.Vector3 position ) : bool