public static void RemoveDynamicObj(string map, int m_Serial)
{
foreach (var ple in PlayerHandler.getSingleton().add)
{
if (ple.Key == null || ple.Value == null || ple.Value.loggedIn == false)
{
continue;
}
if (ple.Value.Map == map)
{
ple.Value.InstancedObjects.Remove(m_Serial);
}
}
}