Inazuma.PetitClr.Core.PetitClrInterpreter.DoCallWork C# (CSharp) Метод

DoCallWork() приватный Метод

private DoCallWork ( bool virtualCall, ObjectInstance thisArg = null, MethodReference methTok = null, object callInfo = null ) : void
virtualCall bool
thisArg Inazuma.PetitClr.Core.Structure.ObjectInstance
methTok Inazuma.Mono.Cecil.MethodReference
callInfo object
Результат void
        private void DoCallWork(bool virtualCall, ObjectInstance thisArg = null, MethodReference methTok = null, object callInfo = null)
        {
            var op = (methTok ?? _instructions[_instructionPtr].Operand) as MethodReference;

            var methDef = op.Resolve();
            {
                if (methDef.IsInternalCall)
                {
                    InvokeInternalCall(methDef);
                    return;
                }
            }
            _callThisArg = thisArg; // for .ctor

            var totalSigArgs = 0;
            if (false)
            {
                
            }
            else
            {
                totalSigArgs = methDef.Parameters.Count + (methDef.HasThis ? 1 : 0);
            }

            // Note that "totalNativeArgs()" includes space for ret buff arg.
            var nSlots = totalSigArgs + 1;
            if (methDef.HasGenericParameters) nSlots++;
            if (methDef.IsVarArg()) nSlots++;

            // Make sure that the operand stack has the required number of arguments.
            // (Note that this is IL args, not native.)
            // 

            // The total number of arguments on the IL stack.  Initially we assume that all the IL arguments
            // the callee expects are on the stack, but may be adjusted downwards if the "this" argument
            // is provided by an allocation (the call is to a constructor).
            var totalArgsOnILStack = totalSigArgs;
            if (_callThisArg != null)
            {
                Debug.Assert(totalArgsOnILStack > 0);
                totalArgsOnILStack--;
            }

            var totalArgs = nSlots;
            var LOCAL_ARG_SLOTS = 8;
            var localArgs = new ObjectInstance[(totalArgs > LOCAL_ARG_SLOTS) ? totalArgs : LOCAL_ARG_SLOTS];
            // Current on-stack argument index.
            var arg = 0;

            // FIXME: stack (mayuki)
            var tmpArgsStack = _opStack.ToArray();
            var curArgSlot = 0;
            if (methDef.HasThis)
            {
                if (_callThisArg != null)
                {
                    localArgs[curArgSlot] = _callThisArg;
                }
                else
                {
                    localArgs[curArgSlot] = tmpArgsStack[tmpArgsStack.Length - (arg+1)];
                    arg++;
                }
                curArgSlot++;
            }

            // Now we do the non-this arguments.
            for (; arg < totalArgsOnILStack; arg++)
            {
                localArgs[curArgSlot] = tmpArgsStack[tmpArgsStack.Length - (arg + 1)];
                curArgSlot++;
            }

            if (methDef.HasThis)
            {
                if (thisArg == null)
                {
                    thisArg = tmpArgsStack[0];
                }
                else
                {
                    thisArg = _callThisArg;
                }
            }

            ObjectInstance retVal;
            MethodDefinition exactMethToCall = methDef;
            if (methDef.DeclaringType.IsInterface)
            {
                var slot = thisArg.MethodTable.InterfaceMethodSlotMap[methDef];
                exactMethToCall = thisArg.MethodTable.MethodSlots[slot].Definition;
            }
            else
            {
                if (virtualCall && methDef.IsVirtual)
                {
                    var methodDesc = _classLoader.LookupMethodDescFromMethodDef(methDef);
                    exactMethToCall = thisArg.MethodTable.MethodSlots[methodDesc.Slot].Definition;
                }
            }

            retVal = InterpretMethodBody(exactMethToCall, true, localArgs, null);

            // retval
            for (var i = 0; i < totalArgsOnILStack; i++)
            {
                _opStack.Pop();
            }

            if (methDef.ReturnType.FullName != "System.Void") // TODO: should refer typevalue enum
            {
                _opStack.Push(retVal);
            }
        }