protected override void UpdateGeometry()
{
this.Mesh.Positions = null;
if (this.Points == null)
{
return;
}
int n = this.Points.Count;
if (n > 0)
{
if (this.Mesh.TriangleIndices.Count != n * 6)
{
this.Mesh.TriangleIndices = this.builder.CreateIndices(n);
}
this.Mesh.Positions = this.builder.CreatePositions(this.Points, this.Size, this.DepthOffset);
}
}