public ObjReader(Dispatcher dispatcher = null)
: base(dispatcher)
{
this.IgnoreErrors = false;
this.IsSmoothingDefault = true;
this.SkipTransparencyValues = true;
this.Points = new List<Point3D>();
this.TextureCoordinates = new List<Point>();
this.Normals = new List<Vector3D>();
this.Groups = new List<Group>();
this.Materials = new Dictionary<string, MaterialDefinition>();
this.smoothingGroupMaps = new Dictionary<long, Dictionary<int, int>>();
// File format specifications
// http://en.wikipedia.org/wiki/Obj
// http://en.wikipedia.org/wiki/Material_Template_Library
// http://www.martinreddy.net/gfx/3d/OBJ.spec
// http://www.eg-models.de/formats/Format_Obj.html
}