public void Stop()
{
// It's not clear to me where this belongs. Ideally I'd like to pass in the HFTGameManager
// but how to pass it to new connections I have no idea.
HFTGameManager.GetInstance().Close();
while (m_servers.Count > 0)
{
HttpServer server = m_servers[0];
m_servers.RemoveAt(0);
server.Stop();
}
}