public override void Save(XmlWriter xmlw)
{
xmlw.WriteStartElement("TriggerTile");
xmlw.WriteAttributeString("affectX", _affectedTile.x.ToString());
xmlw.WriteAttributeString("affectY", _affectedTile.y.ToString());
xmlw.WriteAttributeString("explanation", Convert.ToString(_explanationEnabled));
xmlw.WriteAttributeString("explanationdisabled", Convert.ToString(_explanationDisabled));
xmlw.WriteAttributeString("enabled", Convert.ToString(_enabled));
xmlw.WriteAttributeString("repeat", Convert.ToString(_repeat));
xmlw.WriteAttributeString("alwaysShowDisabled", Convert.ToString(_alwaysShowDisabled));
xmlw.WriteAttributeString("alwaysShowEnabled", Convert.ToString(_alwaysShowEnabled));
xmlw.WriteAttributeString("tileimage", Convert.ToString(_tileimage));
xmlw.WriteAttributeString("reactToEnemies", Convert.ToString(_reactToEnemies));
xmlw.WriteAttributeString("reactToObjects", Convert.ToString(_reactToObjects));
xmlw.WriteAttributeString("reactToItem", Convert.ToString(_reactToItem));
xmlw.WriteEndElement();
}