public void AddStrength(int amount)
{
if (amount > _damage)
{
_damage = amount;
_tile.HandleEvent(false, Backend.Events.ShowMessage, ((_actorType == ActorType.Player) ? "You equip " : (_name + " equips ")) + " a new weapon.");
}
else
{
_tile.HandleEvent(false, Backend.Events.ShowMessage, ((_actorType == ActorType.Player) ? "You put " : (_name + " puts ")) + " the weapon away.");
}
}