private void OnDrawGizmos()
{
if (!Application.isPlaying)
{
if (render)
{
Gizmos.color = Color.white * 0;
Gizmos.DrawSphere(transform.localPosition, transform.localScale.y);
UnityEditor.Handles.ArrowCap(0, transform.position, transform.rotation, initialSpeed);
}
}
}
#endif