GameRevision.GW2Emu.Common.Serialization.Serializer.Write C# (CSharp) Метод

Write() публичный Метод

public Write ( IPEndPoint value ) : void
value System.Net.IPEndPoint
Результат void
        public void Write(IPEndPoint value)
        {
            SocketAddress socketAddress = value.Serialize();
            byte[] socketAddressBytes = new byte[28];

            for (int i = 0; i < socketAddress.Size; i++)
            {
                socketAddressBytes[i] = socketAddress[i];
            }

            this.Write(socketAddressBytes);
        }

Same methods

Serializer::Write ( UID value ) : void
Serializer::Write ( Vector2 value ) : void
Serializer::Write ( Vector3 value ) : void
Serializer::Write ( Vector4 value ) : void
Serializer::Write ( WorldPosition value ) : void

Usage Example

Пример #1
0
 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.WriteVarint(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.WriteVarint(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
     for (int i = 0; i < this.Unknown9.Length; i++)
     {
         serializer.Write(this.Unknown9[i]);
     }
     serializer.Write((byte)Unknown16.Length);
     for (int i = 0; i < Unknown16.Length; i++)
     {
         Unknown16[i].Serialize(serializer);
     }
     for (int i = 0; i < this.Unknown17.Length; i++)
     {
         serializer.Write(this.Unknown17[i]);
     }
 }
All Usage Examples Of GameRevision.GW2Emu.Common.Serialization.Serializer::Write