GameFramework.TimeSnapshot.DoCheckPoint C# (CSharp) Метод

DoCheckPoint() публичный статический Метод

public static DoCheckPoint ( ) : long
Результат long
        public static long DoCheckPoint()
        {
            return Instance.DoCheckPoint_();
        }

Usage Example

Пример #1
0
        private void TickRunning()
        {
            TimeSnapshot.DoCheckPoint();

            m_KdTree.BeginBuild(m_EntityMgr.Entities.Count);
            for (LinkedListNode <EntityInfo> linkNode = m_EntityMgr.Entities.FirstNode; null != linkNode; linkNode = linkNode.Next)
            {
                EntityInfo info = linkNode.Value;
                m_KdTree.AddObjForBuild(info);
            }
            m_KdTree.EndBuild();

            m_ServerDelayActionProcessor.HandleActions(100);
            m_SceneProfiler.DelayActionProcessorTime = TimeSnapshot.DoCheckPoint();

            m_MovementSystem.Tick();
            m_SceneProfiler.MovementSystemTime = TimeSnapshot.DoCheckPoint();

            TickAi();
            m_SceneProfiler.AiSystemTime = TimeSnapshot.DoCheckPoint();

            m_SceneLogicSystem.Tick();
            m_SceneProfiler.SceneLogicSystemTime = TimeSnapshot.DoCheckPoint();

            m_StorySystem.Tick();
            m_GmStorySystem.Tick();
            m_SceneProfiler.StorySystemTime = TimeSnapshot.DoCheckPoint();

            TickEntities();
            m_SceneProfiler.TickEntitiesTime = TimeSnapshot.DoCheckPoint();

            //属性同步
            if (0 == m_LastTickTimeForTickPerSecond)
            {
                m_LastTickTimeForTickPerSecond = TimeUtility.GetLocalMilliseconds();
                TickProperty();
            }
            else
            {
                long curTime = TimeUtility.GetLocalMilliseconds();
                if (curTime > m_LastTickTimeForTickPerSecond + c_IntervalPerSecond)
                {
                    m_LastTickTimeForTickPerSecond = curTime;
                    TickProperty();
                }
            }

            if (0 == m_LastTickTimeForTickPer5s)
            {
                m_LastTickTimeForTickPer5s = TimeUtility.GetLocalMilliseconds();
                ReloadObjects();
            }
            else
            {
                long curTime = TimeUtility.GetLocalMilliseconds();
                if (curTime > m_LastTickTimeForTickPer5s + c_IntervalPer5s)
                {
                    m_LastTickTimeForTickPer5s = curTime;
                    ReloadObjects();
                }
            }

            m_SceneProfiler.TickAttrRecoverTime = TimeSnapshot.DoCheckPoint();
            //空间信息调试
            TickDebugSpaceInfo();
            m_SceneProfiler.TickDebugSpaceInfoTime = TimeSnapshot.DoCheckPoint();
        }