GameFramework.SceneLogic_Timeout.Execute C# (CSharp) Метод

Execute() публичный Метод

public Execute ( SceneLogicInfo info, long deltaTime ) : void
info SceneLogicInfo
deltaTime long
Результат void
        public override void Execute(SceneLogicInfo info, long deltaTime)
        {
            if (null == info || info.IsLogicFinished || info.IsLogicPaused) return;
              info.Time += deltaTime;
              if (info.Time > 1000) {
            TimeoutLogicInfo data = info.LogicDatas.GetData<TimeoutLogicInfo>();
            if (null == data) {
              data = new TimeoutLogicInfo();
              info.LogicDatas.AddData<TimeoutLogicInfo>(data);

              SceneLogicConfig sc = info.SceneLogicConfig;
              if (null != sc) {
            data.m_Timeout = long.Parse(sc.m_Params[0]);
              }
            }
            data.m_CurTime += info.Time;
            info.Time = 0;
            //执行逻辑
            if (null != data && !data.m_IsTriggered && data.m_CurTime >= data.m_Timeout) {
              data.m_IsTriggered = true;
              SceneLogicSendStoryMessage(info, "timeout:" + info.ConfigId, data.m_Timeout);
            }
              }
        }
SceneLogic_Timeout