GameFramework.MovementStateInfo.SetPosition2D C# (CSharp) Метод

SetPosition2D() публичный Метод

public SetPosition2D ( ScriptRuntime pos ) : void
pos ScriptRuntime
Результат void
        public void SetPosition2D(ScriptRuntime.Vector2 pos)
        {
            m_Position.X = pos.X;
            m_Position.Z = pos.Y;
        }

Same methods

MovementStateInfo::SetPosition2D ( float x, float y ) : void

Usage Example

        private void MoveNpc(EntityInfo obj, long deltaTime)
        {
            if (obj.HaveState(CharacterPropertyEnum.x3002_昏睡) ||
                obj.HaveState(CharacterPropertyEnum.x3001_眩晕))
            {
                return;
            }
            MovementStateInfo msi = obj.GetMovementStateInfo();

            //npc执行移动时忽略阻挡与避让,这些行为由ai模块在规划其路径时执行。
            if (!obj.IsDead() && obj.CanMove && msi.IsMoving)
            {
                ScriptRuntime.Vector3 pos = msi.GetPosition3D();
                float speed               = (float)obj.ActualProperty.GetFloat(CharacterPropertyEnum.x2011_最终速度);
                float distance            = (speed * (float)(int)deltaTime) / 1000.0f;
                ScriptRuntime.Vector3 dir = msi.TargetDir;

                //LogSystem.Debug("MovementSystem npc:{0} speed:{1} deltaTime:{2} distance:{3}", obj.GetId(), speed, deltaTime, distance);

                float x = 0, y = 0;
                if (msi.CalcDistancSquareToTarget() < distance * distance)
                {
                    x = msi.TargetPosition.X;
                    y = msi.TargetPosition.Z;
                    ScriptRuntime.Vector2 newPos = new ScriptRuntime.Vector2(x, y);
                    msi.SetPosition2D(newPos);
                    msi.IsMoving = false;
                }
                else
                {
                    ScriptRuntime.Vector3 tpos = pos + dir * distance;
                    msi.SetPosition(tpos);
                }
            }
        }
All Usage Examples Of GameFramework.MovementStateInfo::SetPosition2D