static public int CalcSenderAndTarget(IntPtr l)
{
try {
GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
GameFramework.Skill.GfxSkillSenderInfo a1;
checkType(l, 2, out a1);
System.Int32 a2;
System.Int32 a3;
self.CalcSenderAndTarget(a1, out a2, out a3);
pushValue(l, true);
pushValue(l, a2);
pushValue(l, a3);
return(3);
}
catch (Exception e) {
return(error(l, e));
}
}