private void OnAiFace(EntityInfo entity)
{
if (null != entity && entity.EntityType != (int)EntityTypeEnum.Tower) {
float dir = entity.GetMovementStateInfo().GetFaceDir();
GameObject actor = EntityController.Instance.GetGameObject(entity.GetId());
actor.transform.localRotation = Quaternion.Euler(0, Utility.RadianToDegree(dir), 0);
}
}