GameEntities.Influence.Server_OnClientConnectedBeforePostCreate C# (CSharp) Метод

Server_OnClientConnectedBeforePostCreate() защищенный Метод

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
Результат void
        protected override void Server_OnClientConnectedBeforePostCreate( RemoteEntityWorld remoteEntityWorld )
        {
            base.Server_OnClientConnectedBeforePostCreate( remoteEntityWorld );

            Server_SendRemainingTimeToClients( new RemoteEntityWorld[] { remoteEntityWorld } );
        }