GameCommon.MeshObjectAnimationController.Add C# (CSharp) Метод

Add() публичный Метод

public Add ( string animationBaseName, bool allowRandomAnimationNumber, bool loop ) : AnimationItem
animationBaseName string
allowRandomAnimationNumber bool
loop bool
Результат AnimationItem
        public AnimationItem Add( string animationBaseName, bool allowRandomAnimationNumber,
            bool loop)
        {
            //remove from removedItemsForBlending
            if( blendingTime != 0 )
            {
                for( int n = 0; n < removedItemsForBlending.Count; n++ )
                {
                    AnimationItem removedItem = removedItemsForBlending[ n ];
                    if( removedItem.AnimationBaseName == animationBaseName )
                    {
                        removedItem.animationState.Enable = false;
                        removedItemsForBlending.RemoveAt( n );
                        n--;
                        continue;
                    }
                }
            }

            string animationName = animationBaseName;
            if( allowRandomAnimationNumber )
            {
                int number = GetRandomAnimationNumber( animationBaseName, true );
                if( number != 1 )
                    animationName += number.ToString();
            }

            MeshObject.AnimationState animationState = meshObject.GetAnimationState( animationName );
            if( animationState == null )
                return null;

            animationState.Loop = loop;
            animationState.TimePosition = 0;
            animationState.Enable = true;

            AnimationItem item = new AnimationItem( this, animationBaseName,
                allowRandomAnimationNumber, loop );

            if( blendingTime != 0 )
                item.blendingWeightCoefficient = .001f;
            else
                item.blendingWeightCoefficient = 1;

            item.animationState = animationState;

            activeItems.Add( item );

            UpdateAnimationStatesWeights();

            return item;
        }