GameBase.Network.PacketOut.WriteInt16 C# (CSharp) Метод

WriteInt16() публичный Метод

public WriteInt16 ( short v ) : void
v short
Результат void
        public void WriteInt16(short v)
        {
            write.Write(v);
        }

Usage Example

Пример #1
0
        public override byte[] GetBuffer()
        {


            byte nNameLen = (byte)GameBase.Core.Coding.GetDefauleCoding().GetBytes(name).Length;
            mMsgLen += nNameLen;
            PacketOut outpack = new PacketOut(mKey);
            outpack.WriteUInt16(mMsgLen);
            outpack.WriteUInt16(mParam);
            outpack.WriteInt32(time);
            outpack.WriteUInt32(id);
            outpack.WriteUInt32(item_id);
            outpack.WriteUInt16(amount);
            outpack.WriteUInt16(amount_limit);
            outpack.WriteByte(tag);
            outpack.WriteByte(status);
            outpack.WriteByte(postion);
            outpack.WriteByte(gem);
            outpack.WriteByte(gem2);
            outpack.WriteByte(magic);
            outpack.WriteByte(magic2);
            outpack.WriteByte(magic3);
            outpack.WriteInt32(param3);
            outpack.WriteInt32(lock_time);
            outpack.WriteInt32(warghost_exp);
            outpack.WriteInt32(param4);
            outpack.WriteInt32(param5);
            outpack.WriteByte(di_attack);
            outpack.WriteByte(shui_attack);
            outpack.WriteByte(huo_attack);
            outpack.WriteByte(feng_attack);
            outpack.WriteByte(add_eff);
            outpack.WriteByte(param6);
            outpack.WriteByte(param7);
            outpack.WriteInt32(properties);
            outpack.WriteInt16(param10);
           
            outpack.WriteByte(gem3);
            outpack.WriteInt32(god_strong);
            outpack.WriteInt16(param12);
            outpack.WriteInt32(god_exp);
            outpack.WriteInt32(param8);
            outpack.WriteInt32(param1);
            outpack.WriteByte(pram9);
            outpack.WriteString(name);
     
            for (int i = 0; i < param2.Length; i++) outpack.WriteByte(param2[i]);
            return outpack.Flush();
        }
All Usage Examples Of GameBase.Network.PacketOut::WriteInt16