public Matrix4X4 Translate3(float x, float y, float z)
{
Elements[12] = Elements[0] * x + Elements[4] * y + Elements[8] * z + Elements[12];
Elements[13] = Elements[1] * x + Elements[5] * y + Elements[9] * z + Elements[13];
Elements[14] = Elements[2] * x + Elements[6] * y + Elements[10] * z + Elements[14];
Elements[15] = Elements[3] * x + Elements[7] * y + Elements[11] * z + Elements[15];
return this;
}