public PixelInfo Transform(PixelInfo input)
{
if (_iterate != null)
{
if (_iterate.LastUsedFormulas != null)
{
Geometry.Vec3 vec = _iterate.LastUsedFormulas.GetTransform(input.Coord.X, input.Coord.Y, input.Coord.Z);
PixelInfo tempPoint = new PixelInfo();
tempPoint.Coord = vec;
tempPoint.AdditionalInfo = input.AdditionalInfo;
// Transform normal??
tempPoint.Normal = input.Normal;
return tempPoint;
}
}
return input;
}