public override void Calculate(SlotTypes slotType)
{
// Reading the parameters
MAMethod maMethod = (MAMethod)IndParam.ListParam[1].Index;
int iK = (int)IndParam.NumParam[0].Value;
int iDFast = (int)IndParam.NumParam[1].Value;
int iDSlow = (int)IndParam.NumParam[2].Value;
int iLevel = (int)IndParam.NumParam[3].Value;
int iPrvs = IndParam.CheckParam[0].Checked ? 1 : 0;
// Calculation
int iFirstBar = iK + iDFast + iDSlow + 3;
double[] adHighs = new double[Bars];
double[] adLows = new double[Bars];
for (int iBar = 0; iBar < iK; iBar++)
{
double dMin = double.MaxValue;
double dMax = double.MinValue;
for (int i = 0; i < iBar; i++)
{
if (High[iBar - i] > dMax) dMax = High[iBar - i];
if (Low[iBar - i] < dMin) dMin = Low[iBar - i];
}
adHighs[iBar] = dMax;
adLows[iBar] = dMin;
}
adHighs[0] = High[0];
adLows[0] = Low[0];
for (int iBar = iK; iBar < Bars; iBar++)
{
double dMin = double.MaxValue;
double dMax = double.MinValue;
for (int i = 0; i < iK; i++)
{
if (High[iBar - i] > dMax) dMax = High[iBar - i];
if (Low[iBar - i] < dMin) dMin = Low[iBar - i];
}
adHighs[iBar] = dMax;
adLows[iBar] = dMin;
}
double[] adK = new double[Bars];
for (int iBar = iK; iBar < Bars; iBar++)
{
if (adHighs[iBar] == adLows[iBar])
adK[iBar] = 50;
else
adK[iBar] = 100 * (Close[iBar] - adLows[iBar]) / (adHighs[iBar] - adLows[iBar]);
}
double[] adDFast = new double[Bars];
for (int iBar = iDFast; iBar < Bars; iBar++)
{
double dSumHigh = 0;
double dSumLow = 0;
for (int i = 0; i < iDFast; i++)
{
dSumLow += Close[iBar - i] - adLows[iBar - i];
dSumHigh += adHighs[iBar - i] - adLows[iBar - i];
}
if (dSumHigh == 0)
adDFast[iBar] = 100;
else
adDFast[iBar] = 100 * dSumLow / dSumHigh;
}
double[] adDSlow = MovingAverage(iDSlow, 0, maMethod, adDFast);
// Saving the components
Component = new IndicatorComp[5];
Component[0] = new IndicatorComp();
Component[0].CompName = "%K";
Component[0].DataType = IndComponentType.IndicatorValue;
Component[0].ChartType = IndChartType.Line;
Component[0].ChartColor = Color.Brown;
Component[0].FirstBar = iFirstBar;
Component[0].Value = adK;
Component[1] = new IndicatorComp();
Component[1].CompName = "Fast %D";
Component[1].DataType = IndComponentType.IndicatorValue;
Component[1].ChartType = IndChartType.Line;
Component[1].ChartColor = Color.Gold;
Component[1].FirstBar = iFirstBar;
Component[1].Value = adDFast;
Component[2] = new IndicatorComp();
Component[2].CompName = "Slow %D";
Component[2].DataType = IndComponentType.IndicatorValue;
Component[2].ChartType = IndChartType.Line;
Component[2].ChartColor = Color.Blue;
Component[2].FirstBar = iFirstBar;
Component[2].Value = adDSlow;
Component[3] = new IndicatorComp();
Component[3].ChartType = IndChartType.NoChart;
Component[3].FirstBar = iFirstBar;
Component[3].Value = new double[Bars];
Component[4] = new IndicatorComp();
Component[4].ChartType = IndChartType.NoChart;
Component[4].FirstBar = iFirstBar;
Component[4].Value = new double[Bars];
// Sets the Component's type
if (slotType == SlotTypes.OpenFilter)
{
Component[3].DataType = IndComponentType.AllowOpenLong;
Component[3].CompName = "Is long entry allowed";
Component[4].DataType = IndComponentType.AllowOpenShort;
Component[4].CompName = "Is short entry allowed";
}
else if (slotType == SlotTypes.CloseFilter)
{
Component[3].DataType = IndComponentType.ForceCloseLong;
Component[3].CompName = "Close out long position";
Component[4].DataType = IndComponentType.ForceCloseShort;
Component[4].CompName = "Close out short position";
}
// Calculation of the logic
IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;
if (IndParam.ListParam[0].Text == "The %K crosses the Slow %D upward")
{
SpecialValues = new double[1] { 50 };
IndicatorCrossesAnotherIndicatorUpwardLogic(iFirstBar, iPrvs,adK, adDSlow, ref Component[3], ref Component[4]);
return;
}
else if (IndParam.ListParam[0].Text == "The %K crosses the Slow %D downward")
{
SpecialValues = new double[1] { 50 };
IndicatorCrossesAnotherIndicatorDownwardLogic(iFirstBar, iPrvs, adK, adDSlow, ref Component[3], ref Component[4]);
return;
}
else if (IndParam.ListParam[0].Text == "The %K is higher than the Slow %D")
{
SpecialValues = new double[1] { 50 };
IndicatorIsHigherThanAnotherIndicatorLogic(iFirstBar, iPrvs, adK, adDSlow, ref Component[3], ref Component[4]);
return;
}
else if (IndParam.ListParam[0].Text == "The %K is lower than the Slow %D")
{
SpecialValues = new double[1] { 50 };
IndicatorIsLowerThanAnotherIndicatorLogic(iFirstBar, iPrvs, adK, adDSlow, ref Component[3], ref Component[4]);
return;
}
else
{
switch (IndParam.ListParam[0].Text)
{
case "The Slow %D rises":
indLogic = IndicatorLogic.The_indicator_rises;
SpecialValues = new double[1] { 50 };
break;
case "The Slow %D falls":
indLogic = IndicatorLogic.The_indicator_falls;
SpecialValues = new double[1] { 50 };
break;
case "The Slow %D is higher than the Level line":
indLogic = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
SpecialValues = new double[2] { iLevel, 100 - iLevel };
break;
case "The Slow %D is lower than the Level line":
indLogic = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
SpecialValues = new double[2] { iLevel, 100 - iLevel };
break;
case "The Slow %D crosses the Level line upward":
indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_upward;
SpecialValues = new double[2] { iLevel, 100 - iLevel };
break;
case "The Slow %D crosses the Level line downward":
indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_downward;
SpecialValues = new double[2] { iLevel, 100 - iLevel };
break;
case "The Slow %D changes its direction upward":
indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward;
SpecialValues = new double[1] { 50 };
break;
case "The Slow %D changes its direction downward":
indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward;
SpecialValues = new double[1] { 50 };
break;
default:
break;
}
OscillatorLogic(iFirstBar, iPrvs, adDSlow, iLevel, 100 - iLevel, ref Component[3], ref Component[4], indLogic);
}
return;
}