public override void Calculate(SlotTypes slotType)
{
// Reading the parameters
MAMethod maMethod = (MAMethod)IndParam.ListParam[1].Index;
int period = (int)IndParam.NumParam[0].Value;
double level = IndParam.NumParam[1].Value;
int prev = IndParam.CheckParam[0].Checked ? 1 : 0;
// Calculation
int firstBar = 2 * period + 2;
double[] DIPos = new double[Bars];
double[] DINeg = new double[Bars];
for (int bar = 1; bar < Bars; bar++)
{
double trueRange = Math.Max(High[bar], Close[bar - 1]) - Math.Min(Low[bar], Close[bar - 1]);
if (trueRange < Point)
trueRange = Point;
double deltaHigh = High[bar] - High[bar - 1];
double deltaLow = Low[bar - 1] - Low[bar];
if (deltaHigh > 0 && deltaHigh > deltaLow)
DIPos[bar] = 100 * deltaHigh / trueRange;
else
DIPos[bar] = 0;
if (deltaLow > 0 && deltaLow > deltaHigh)
DINeg[bar] = 100 * deltaLow / trueRange;
else
DINeg[bar] = 0;
}
double[] ADIPos = MovingAverage(period, 0, maMethod, DIPos);
double[] ADINeg = MovingAverage(period, 0, maMethod, DINeg);
double[] DX = new double[Bars];
for (int bar = 0; bar < Bars; bar++)
{
if (ADIPos[bar] + ADINeg[bar] == 0)
DX[bar] = 0;
else
DX[bar] = 100 * Math.Abs((ADIPos[bar] - ADINeg[bar]) / (ADIPos[bar] + ADINeg[bar]));
}
double[] ADX = MovingAverage(period, 0, maMethod, DX);
// Saving the components
Component = new IndicatorComp[5];
Component[0] = new IndicatorComp();
Component[0].CompName = "ADX";
Component[0].DataType = IndComponentType.IndicatorValue;
Component[0].ChartType = IndChartType.Line;
Component[0].ChartColor = Color.Blue;
Component[0].FirstBar = firstBar;
Component[0].Value = ADX;
Component[1] = new IndicatorComp();
Component[1].CompName = "ADI+";
Component[1].DataType = IndComponentType.IndicatorValue;
Component[1].ChartType = IndChartType.Line;
Component[1].ChartColor = Color.Green;
Component[1].FirstBar = firstBar;
Component[1].Value = ADIPos;
Component[2] = new IndicatorComp();
Component[2].CompName = "ADI-";
Component[2].DataType = IndComponentType.IndicatorValue;
Component[2].ChartType = IndChartType.Line;
Component[2].ChartColor = Color.Red;
Component[2].FirstBar = firstBar;
Component[2].Value = ADINeg;
Component[3] = new IndicatorComp();
Component[3].ChartType = IndChartType.NoChart;
Component[3].FirstBar = firstBar;
Component[3].Value = new double[Bars];
Component[4] = new IndicatorComp();
Component[4].ChartType = IndChartType.NoChart;
Component[4].FirstBar = firstBar;
Component[4].Value = new double[Bars];
// Sets the Component's type
if (slotType == SlotTypes.OpenFilter)
{
Component[3].DataType = IndComponentType.AllowOpenLong;
Component[3].CompName = "Is long entry allowed";
Component[4].DataType = IndComponentType.AllowOpenShort;
Component[4].CompName = "Is short entry allowed";
}
else if (slotType == SlotTypes.CloseFilter)
{
Component[3].DataType = IndComponentType.ForceCloseLong;
Component[3].CompName = "Close out long position";
Component[4].DataType = IndComponentType.ForceCloseShort;
Component[4].CompName = "Close out short position";
}
// Calculation of the logic
IndicatorLogic logicRule;
switch (IndParam.ListParam[0].Text)
{
case "The ADX rises":
logicRule = IndicatorLogic.The_indicator_rises;
break;
case "The ADX falls":
logicRule = IndicatorLogic.The_indicator_falls;
break;
case "The ADX is higher than the Level line":
logicRule = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
SpecialValues = new double[1] { level };
break;
case "The ADX is lower than the Level line":
logicRule = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
SpecialValues = new double[1] { level };
break;
case "The ADX crosses the Level line upward":
logicRule = IndicatorLogic.The_indicator_crosses_the_level_line_upward;
SpecialValues = new double[1] { level };
break;
case "The ADX crosses the Level line downward":
logicRule = IndicatorLogic.The_indicator_crosses_the_level_line_downward;
SpecialValues = new double[1] { level };
break;
case "The ADX changes its direction upward":
logicRule = IndicatorLogic.The_indicator_changes_its_direction_upward;
break;
case "The ADX changes its direction downward":
logicRule = IndicatorLogic.The_indicator_changes_its_direction_downward;
break;
default:
logicRule = IndicatorLogic.It_does_not_act_as_a_filter;
break;
}
// ADX rises equal signals in both directions!
NoDirectionOscillatorLogic(firstBar, prev, ADX, level, ref Component[3], logicRule);
Component[4].Value = Component[3].Value;
return;
}