Forex_Strategy_Builder.ADX.Calculate C# (CSharp) Метод

Calculate() публичный Метод

Calculates the indicator's components
public Calculate ( SlotTypes slotType ) : void
slotType SlotTypes
Результат void
        public override void Calculate(SlotTypes slotType)
        {
            // Reading the parameters
            MAMethod maMethod = (MAMethod)IndParam.ListParam[1].Index;
            int period = (int)IndParam.NumParam[0].Value;
            double level = IndParam.NumParam[1].Value;
            int prev = IndParam.CheckParam[0].Checked ? 1 : 0;

            // Calculation
            int firstBar = 2 * period + 2;

            double[] DIPos = new double[Bars];
            double[] DINeg = new double[Bars];

            for (int bar = 1; bar < Bars; bar++)
            {
                double trueRange = Math.Max(High[bar], Close[bar - 1]) - Math.Min(Low[bar], Close[bar - 1]);

                if (trueRange < Point)
                    trueRange = Point;

                double deltaHigh = High[bar] - High[bar - 1];
                double deltaLow  = Low[bar - 1] - Low[bar];

                if (deltaHigh > 0 && deltaHigh > deltaLow)
                    DIPos[bar] = 100 * deltaHigh / trueRange;
                else
                    DIPos[bar] = 0;

                if (deltaLow > 0 && deltaLow > deltaHigh)
                    DINeg[bar] = 100 * deltaLow / trueRange;
                else
                    DINeg[bar] = 0;
            }

            double[] ADIPos = MovingAverage(period, 0, maMethod, DIPos);
            double[] ADINeg = MovingAverage(period, 0, maMethod, DINeg);

            double[] DX = new double[Bars];

            for (int bar = 0; bar < Bars; bar++)
            {
                if (ADIPos[bar] + ADINeg[bar] == 0)
                    DX[bar] = 0;
                else
                    DX[bar] = 100 * Math.Abs((ADIPos[bar] - ADINeg[bar]) / (ADIPos[bar] + ADINeg[bar]));
            }

            double[] ADX = MovingAverage(period, 0, maMethod, DX);

            // Saving the components
            Component = new IndicatorComp[5];

            Component[0] = new IndicatorComp();
            Component[0].CompName   = "ADX";
            Component[0].DataType   = IndComponentType.IndicatorValue;
            Component[0].ChartType  = IndChartType.Line;
            Component[0].ChartColor = Color.Blue;
            Component[0].FirstBar   = firstBar;
            Component[0].Value      = ADX;

            Component[1] = new IndicatorComp();
            Component[1].CompName   = "ADI+";
            Component[1].DataType   = IndComponentType.IndicatorValue;
            Component[1].ChartType  = IndChartType.Line;
            Component[1].ChartColor = Color.Green;
            Component[1].FirstBar   = firstBar;
            Component[1].Value      = ADIPos;

            Component[2] = new IndicatorComp();
            Component[2].CompName   = "ADI-";
            Component[2].DataType   = IndComponentType.IndicatorValue;
            Component[2].ChartType  = IndChartType.Line;
            Component[2].ChartColor = Color.Red;
            Component[2].FirstBar   = firstBar;
            Component[2].Value      = ADINeg;

            Component[3] = new IndicatorComp();
            Component[3].ChartType  = IndChartType.NoChart;
            Component[3].FirstBar   = firstBar;
            Component[3].Value      = new double[Bars];

            Component[4] = new IndicatorComp();
            Component[4].ChartType  = IndChartType.NoChart;
            Component[4].FirstBar   = firstBar;
            Component[4].Value      = new double[Bars];

            // Sets the Component's type
            if (slotType == SlotTypes.OpenFilter)
            {
                Component[3].DataType = IndComponentType.AllowOpenLong;
                Component[3].CompName = "Is long entry allowed";
                Component[4].DataType = IndComponentType.AllowOpenShort;
                Component[4].CompName = "Is short entry allowed";
            }
            else if (slotType == SlotTypes.CloseFilter)
            {
                Component[3].DataType = IndComponentType.ForceCloseLong;
                Component[3].CompName = "Close out long position";
                Component[4].DataType = IndComponentType.ForceCloseShort;
                Component[4].CompName = "Close out short position";
            }

            // Calculation of the logic
            IndicatorLogic logicRule;

            switch (IndParam.ListParam[0].Text)
            {
                case "The ADX rises":
                    logicRule = IndicatorLogic.The_indicator_rises;
                    break;

                case "The ADX falls":
                    logicRule = IndicatorLogic.The_indicator_falls;
                    break;

                case "The ADX is higher than the Level line":
                    logicRule = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
                    SpecialValues = new double[1] { level };
                    break;

                case "The ADX is lower than the Level line":
                    logicRule = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
                    SpecialValues = new double[1] { level };
                    break;

                case "The ADX crosses the Level line upward":
                    logicRule = IndicatorLogic.The_indicator_crosses_the_level_line_upward;
                    SpecialValues = new double[1] { level };
                    break;

                case "The ADX crosses the Level line downward":
                    logicRule = IndicatorLogic.The_indicator_crosses_the_level_line_downward;
                    SpecialValues = new double[1] { level };
                    break;

                case "The ADX changes its direction upward":
                    logicRule = IndicatorLogic.The_indicator_changes_its_direction_upward;
                    break;

                case "The ADX changes its direction downward":
                    logicRule = IndicatorLogic.The_indicator_changes_its_direction_downward;
                    break;

                default:
                    logicRule = IndicatorLogic.It_does_not_act_as_a_filter;
                    break;
            }

            // ADX rises equal signals in both directions!
            NoDirectionOscillatorLogic(firstBar, prev, ADX, level, ref Component[3], logicRule);
            Component[4].Value = Component[3].Value;

            return;
        }