FlatRedBall.Glue.GuiDisplay.AvailableAnimationChainsStringConverter.AvailableAnimationChainsStringConverter C# (CSharp) Метод

AvailableAnimationChainsStringConverter() публичный Метод

public AvailableAnimationChainsStringConverter ( CustomVariable customVariable, StateSave stateSave = null ) : System
customVariable FlatRedBall.Glue.SaveClasses.CustomVariable
stateSave FlatRedBall.Glue.SaveClasses.StateSave
Результат System
        public AvailableAnimationChainsStringConverter(CustomVariable customVariable, StateSave stateSave = null)
        {
            IElement element = ObjectFinder.Self.GetVariableContainer(customVariable);

            NamedObjectSave referencedNos = element.GetNamedObjectRecursively(customVariable.SourceObject);

            Initialize(element, referencedNos, stateSave);

        }

Same methods

AvailableAnimationChainsStringConverter::AvailableAnimationChainsStringConverter ( IElement element, NamedObjectSave namedObjectSave ) : System