public void TestTurretStats()
{
var ship = _service.CreateShip("Republic Fleet Firetail");
var items = _service.CreateItems(
"150mm Light AutoCannon II", "Gyrostabilizer II"
);
var context = new Context
{
Ship = ship,
Target = _service.CreateItem("Rifter"),
Char = _service.GetAllVCharacter(),
Area = new Item()
};
context.Char.InstalledItems.Add(ship);
ship.InstalledItems.AddRange(items);
context.Char.Activate(context);
var damageOutput = context.GetDamageOutput();
Assert.AreEqual(73.753, damageOutput.Entries.Sum(x => x.AmmoEntries.First().Damage.DamagePerSecond), 0.001);
}