public static Generate ( Vector3 vertexData, Vector3 normalData, int colorData, uint indicesData ) : |
||
vertexData | Vector3 | |
normalData | Vector3 | |
colorData | int | |
indicesData | uint | |
Результат |
public static MeshBuffer Generate(Vector3[] vertexData, Vector3[] normalData, int[] colorData, uint[] indicesData)
{
var meshBuffer = new MeshBuffer(vertexData, normalData, colorData, indicesData);
meshBuffer.GenerateBuffers();
return meshBuffer;
}