internal void AfterExpanded(TreeNode node)
{
if (node != root && treeNodeWillExpand != null)
treeNodeWillExpand(node, true);
if (node.cell == null)
return;
if (node != root)
{
if (treeNodeRender != null)
treeNodeRender(node);
GButton expandButton = (GButton)node.cell.GetChild("expandButton");
if (expandButton != null)
expandButton.selected = true;
}
if (node.cell.parent != null)
CheckChildren(node, list.GetChildIndex(node.cell));
}