public static void CheckMainCamera() { if (GameObject.Find(Name) == null) { int layer = LayerMask.NameToLayer(LayerName); CreateCamera(Name, 1 << layer); } }
/// <summary> /// /// </summary> public static void Instantiate() { if (_inst == null) { _inst = new Stage(); GRoot._inst = new GRoot(); _inst.AddChild(GRoot._inst.displayObject); StageCamera.CheckMainCamera(); } }