static public int SetCustomInput(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (matchType(l, argc, 2, typeof(UnityEngine.RaycastHit), typeof(bool)))
{
FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l);
UnityEngine.RaycastHit a1;
checkValueType(l, 2, out a1);
System.Boolean a2;
checkType(l, 3, out a2);
self.SetCustomInput(ref a1, a2);
pushValue(l, true);
pushValue(l, a1);
return(2);
}
else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(bool)))
{
FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l);
UnityEngine.Vector2 a1;
checkType(l, 2, out a1);
System.Boolean a2;
checkType(l, 3, out a2);
self.SetCustomInput(a1, a2);
pushValue(l, true);
return(1);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}