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FairyGUI
GObject
WorldToLocal
FairyGUI.GObject.WorldToLocal C# (CSharp) Метод
Документация по классу GObject
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WorldToLocal()
публичный
Метод
public
WorldToLocal
(
Vector3
pt
) :
Vector2
pt
UnityEngine.Vector3
Результат
UnityEngine.Vector2
public Vector2 WorldToLocal(Vector3 pt) { return WorldToLocal(pt, Camera.main); }
Same methods
GObject::
WorldToLocal
(
Vector3
pt
,
Camera
camera
) :
Vector2
GObject
AddRelation
Center
ConstructFromResource
CreateDisplayObject
Dispose
DragBegin
DragEnd
GObject
GetGear
GlobalToLocal
HandleControllerChanged
HandleGrayedChanged
HandlePositionChanged
HandleScaleChanged
HandleSizeChanged
InitDrag
InternalSetParent
InvalidateBatchingState
LocalToGlobal
LocalToRoot
RemoveFromParent
RemoveRelation
RequestFocus
Reset
RootToLocal
SetHome
SetPivot
SetPosition
SetScale
SetSize
SetSizeDirectly
SetXY
Setup_AfterAdd
Setup_BeforeAdd
StartDrag
StopDrag
TransformPoint
TransformRect
TweenFade
TweenMove
TweenMoveX
TweenMoveY
TweenResize
TweenRotate
TweenScale
TweenScaleX
TweenScaleY
UpdateAlpha
UpdateGear
UpdateGearFromRelations
WorldToLocal
__rollOut
__rollOver
__touchBegin
__touchEnd
__touchEnd2
__touchMove
__touchMove2