Epigene.UI.UIVideo.Load C# (CSharp) Метод

Load() публичный Метод

Load a video from streaming assets
public Load ( string name ) : void
name string
Результат void
		public void Load(string name)
		{
			filename = name;
#if UNITY_STANDALONE || UNITY_WEBPLAYER
			if (GameManager.Instance.mainGame.ExternalResourcePath.Length == 0
				|| !System.IO.File.Exists(GameManager.Instance.mainGame.ExternalResourcePath + "/" + name + ".ogv"))
			{
				MovieTexture t = Resources.Load<MovieTexture>(name);
				if (t != null)
				{
					movie = t;
					this.gameObject.GetComponent<Renderer>().material.mainTexture = movie;
	 			}
			}
 			else
 			{
				ExternalVideoLoader loader = this.gameObject.GetComponent<ExternalVideoLoader>();
				if (loader == null)
				{
					loader = this.gameObject.AddComponent<ExternalVideoLoader>();
				}
				loader.Load(name, this);
			}
			Log.GameTimes("_________________ video - load complete");
#else
			Log.Warning("MovieTexture is disabled");
#endif
		}//Load()