public TileData GetTileData(int x, int y, int z) { return m_tileGrid[z, y, x]; }
public IEnumerable <Direction> GetValidDirs(IntVector3 p) { foreach (var d in DirectionExtensions.CardinalUpDownDirections.ToArray()) { var dst = p + d; if (m_terrain.Contains(dst) && m_terrain.GetTileData(dst).IsWaterPassable) { yield return(d); } } }