public void PrintError(string s) { PrintLine("[Error] " + s, Color.FromArgb(ConsoleSettings.TextAlpha, Color.Red.R, Color.Red.G, Color.Red.B)); }
private void TpCommand() { GTAFuncs.RequestEntityControl(_player.Character, 5); if (_lastWaypoint == null) { _developerConsole.PrintError("Cannot teleport to waypoint. No waypoint exists."); return; } GTAFuncs.GetPlayerEntity(_player).Position = GTAFuncs.GetGroundPos(new Vector2(_lastWaypoint.Position.X, _lastWaypoint.Position.Y)); }