Demo.Demo.DemoUpdateEveryFrame C# (CSharp) Метод

DemoUpdateEveryFrame() приватный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
private DemoUpdateEveryFrame ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void
        void DemoUpdateEveryFrame(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                game.Exit();

            //Engine.camera.Center = new Vector2(45, 45);
        }