DeenGames.Utils.Tower.Controls.TowerText.InsertNewLines C# (CSharp) Метод

InsertNewLines() публичный Метод

public InsertNewLines ( int maxWidth ) : void
maxWidth int
Результат void
        public void InsertNewLines(int maxWidth)
        {
            this._baseText.InsertNewLines(maxWidth);
            if (this._effectText != null)
            {
                this._effectText.InsertNewLines(maxWidth);
            }
        }

Usage Example

Пример #1
0
        void reactionComputingThread_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            if (!e.Cancelled)
            {
                // Don't let multiple threads eat atoms. Nor let two check for two reactions at
                // the same time with an overlapping atom.
                lock (CoreModel.Instance)
                {
                    IList<Tile> tilesInReaction = e.Result as IList<Tile>;
                    // Final check if someone ate our atoms in-between and unbalanced us.
                    if (tilesInReaction != null && tilesInReaction.Count > 0 && tilesInReaction.Sum(t => t.Atom.IonCharge) == 0)
                    {
                        // Add points. Not displayed outside of Avalanche and Trickle, oh well.
                        model.Points += tilesInReaction.Sum(t => t.Atom.Points);
                        this.updateAtomsLeftOrPointsCounter();

                        StringBuilder equation = new StringBuilder();

                        tilesInReaction = tilesInReaction.OrderBy(tile => tile, this._orderTilesByAtomNameComparer).ToList();

                        String previousElement = tilesInReaction[0].Atom.Element;
                        String currentElement = "";

                        int quantity = 0;
                        Tile finalTile = tilesInReaction[tilesInReaction.Count - 1];

                        // Equations only on non-Avalanche and non-Trickle mode.

                        foreach (Tile reactionTile in tilesInReaction)
                        {
                            // For some reason, these appear at high levels in large chains.
                            // HACK: don't display it.
                            if (reactionTile.IsEmpty())
                            {
                                continue;
                            }

                            reactionTile.AtomSprite.ColorOperation = ColorOperation.Add;
                            reactionTile.AtomSprite.RedRate = 3f;
                            reactionTile.AtomSprite.GreenRate = 3f;
                            reactionTile.AtomSprite.BlueRate = 3f;
                            this._reactingTiles.Add(reactionTile);

                            // Print out something nice, like 2Fl + H + Li.
                            // Or, in Avalanche/Trickle, 1 + 16 + 9.
                            if (model.CurrentLevel != CoreModel.AVALANCHE_LEVEL && model.CurrentLevel != CoreModel.TRICKLE_LEVEL)
                            {
                                currentElement = reactionTile.Atom.Element;
                                if (previousElement == currentElement)
                                {
                                    quantity++;
                                }
                                else if (previousElement != currentElement)
                                {
                                    // Print nothing if quantity  = 1, i.e. we like to
                                    // see "H + Cl" not "1H + 1Cl"
                                    equation.Append(string.Format("{0}{1} + ", (quantity > 1 ? quantity.ToString() : ""), previousElement));
                                    // 1, not 0, because we won't do this elsewhere; fixes bug where
                                    // Fl-Fl-H-H becomes 2Fl + H.
                                    quantity = 1;
                                }

                                previousElement = reactionTile.Atom.Element;
                            }
                            else
                            {
                                equation.Append(string.Format("{0} + ", reactionTile.Atom.Points));
                            }

                            reactionTile.Empty(); // Prevent quick clickers from chaining
                        }

                        // Dump of last element
                        if (model.CurrentLevel != CoreModel.AVALANCHE_LEVEL && model.CurrentLevel != CoreModel.TRICKLE_LEVEL)
                        {
                            equation.Append(string.Format("{0}{1} + ", (quantity > 1 ? quantity.ToString() : ""), previousElement));
                        }

                        if (equation.Length >= 3)
                        {
                            // Trickle mode bug?
                            equation.Remove(equation.Length - 3, 3); // trailing " + "
                        }
                        TowerText equationText = new TowerText(this.AddText(equation.ToString()));
                        equationText.YVelocity = 15;
                        equationText.AlphaRate = -0.1f;
                        equationText.Scale = 24;
                        equationText.AddShadow();
                        equationText.InsertNewLines(SpriteManager.Camera.Width);

                        AudioManager.Instance.PlaySound(CoreModel.SOUND_FILE_PATH + "reaction.mp3");

                        this._reactionText.Add(equationText.BaseText);
                        this._reactionText.Add(equationText.EffectText);
                    }

                    if (model.CurrentLevel >= CoreModel.FIRST_PUZZLE_LEVEL &&
                        model.CurrentLevel <= CoreModel.LAST_PUZZLE_LEVEL &&
                        model.NextAtom == Atom.NONE &&
                        !model.IsLevelOver())
                    {
                        // Puzzle mode, out of atoms; game over.
                        model.SignalGameOver();
                    }
                }
            }
        }