public override void Draw(GameTime gameTime)
{
ControlManager.Draw(GameRef.SpriteBatch);
GameRef.SpriteBatch.Begin();
GameRef.SpriteBatch.Draw(_background, new Rectangle(0, 0, Config.Resolution.X, Config.Resolution.Y), Color.GreenYellow);
// Title
GameRef.SpriteBatch.DrawString(_titleFont, _title,
new Vector2(
Game.GraphicsDevice.Viewport.Width / 2f - _titleFont.MeasureString(_title).X / 2 + 5,
Game.GraphicsDevice.Viewport.Height / 2f - (_titleFont.MeasureString(_title).Y * 3) + 5),
Color.Black);
GameRef.SpriteBatch.DrawString(_titleFont, _title,
new Vector2(
Game.GraphicsDevice.Viewport.Width / 2f - _titleFont.MeasureString(_title).X / 2,
Game.GraphicsDevice.Viewport.Height / 2f - (_titleFont.MeasureString(_title).Y * 3)),
Color.White);
// Credits
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, _credits,
new Vector2(
Game.GraphicsDevice.Viewport.Width / 2f - ControlManager.SpriteFont.MeasureString(_credits).X / 2 + 1,
100 + 1),
Color.Black);
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, _credits,
new Vector2(
Game.GraphicsDevice.Viewport.Width / 2f - ControlManager.SpriteFont.MeasureString(_credits).X / 2,
100),
Color.White);
var menuTextOrigin = new Point(300, 150);
int lineHeight = 40;
Color color;
for (int i = 0; i < _menuText.Length; i++)
{
color = Color.White;
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, _menuText[i], new Vector2(menuTextOrigin.X + 1, menuTextOrigin.Y + lineHeight * i + 1), Color.Black);
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, _menuText[i], new Vector2(menuTextOrigin.X, menuTextOrigin.Y + lineHeight * i), Color.White);
if (_menuIndex == i)
color = Color.Red;
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, "Buy", new Vector2(menuTextOrigin.X + 500 + 1, menuTextOrigin.Y + lineHeight * i + 1), Color.Black);
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, "Buy", new Vector2(menuTextOrigin.X + 500, menuTextOrigin.Y + lineHeight * i), color);
}
// Back
color = Color.White;
if (_menuIndex == _menuText.Length)
color = Color.Red;
string back = "Back to title";
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, back, new Vector2(
Config.Resolution.X / 2f - ControlManager.SpriteFont.MeasureString(back).X / 2 + 1,
menuTextOrigin.Y + lineHeight * _menuText.Length + 1),
Color.Black);
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, back, new Vector2(
Config.Resolution.X / 2f - ControlManager.SpriteFont.MeasureString(back).X / 2,
menuTextOrigin.Y + lineHeight * _menuText.Length),
color);
// Errors
if (_error != null)
{
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, _error,
new Vector2(
Game.GraphicsDevice.Viewport.Width/2f -
ControlManager.SpriteFont.MeasureString(_error).X/2 + 1,
Config.Resolution.Y - 40 + 1),
Color.Black);
GameRef.SpriteBatch.DrawString(ControlManager.SpriteFont, _error,
new Vector2(
Game.GraphicsDevice.Viewport.Width/2f -
ControlManager.SpriteFont.MeasureString(_error).X/2,
Config.Resolution.Y - 40),
Color.White);
}
GameRef.SpriteBatch.End();
base.Draw(gameTime);
}