DaggerfallWorkshop.TerrainTexturing.AddLookupRange C# (CSharp) Метод

AddLookupRange() приватный Метод

private AddLookupRange ( int baseStart, int baseEnd, int shapeStart, int saddleIndex, bool reverse, int offset ) : void
baseStart int
baseEnd int
shapeStart int
saddleIndex int
reverse bool
offset int
Результат void
        void AddLookupRange(int baseStart, int baseEnd, int shapeStart, int saddleIndex, bool reverse, int offset)
        {
            if (reverse)
            {
                // high > low
                lookupTable[offset] = MakeLookup(baseStart, false, false);
                lookupTable[offset + 1] = MakeLookup(shapeStart + 2, true, true);
                lookupTable[offset + 2] = MakeLookup(shapeStart + 2, false, false);
                lookupTable[offset + 3] = MakeLookup(shapeStart + 1, true, true);
                lookupTable[offset + 4] = MakeLookup(shapeStart + 2, false, true);
                lookupTable[offset + 5] = MakeLookup(shapeStart + 1, false, true);
                lookupTable[offset + 6] = MakeLookup(saddleIndex, true, false); //d
                lookupTable[offset + 7] = MakeLookup(shapeStart, true, true);
                lookupTable[offset + 8] = MakeLookup(shapeStart + 2, true, false);
                lookupTable[offset + 9] = MakeLookup(saddleIndex, false, false); //d
                lookupTable[offset + 10] = MakeLookup(shapeStart + 1, false, false);
                lookupTable[offset + 11] = MakeLookup(shapeStart, false, false);
                lookupTable[offset + 12] = MakeLookup(shapeStart + 1, true, false);
                lookupTable[offset + 13] = MakeLookup(shapeStart, false, true);
                lookupTable[offset + 14] = MakeLookup(shapeStart, true, false);
                lookupTable[offset + 15] = MakeLookup(baseEnd, false, false);
            }
            else
            {
                // low > high
                lookupTable[offset] = MakeLookup(baseStart, false, false);
                lookupTable[offset + 1] = MakeLookup(shapeStart, true, false);
                lookupTable[offset + 2] = MakeLookup(shapeStart, false, true);
                lookupTable[offset + 3] = MakeLookup(shapeStart + 1, true, false);
                lookupTable[offset + 4] = MakeLookup(shapeStart, false, false);
                lookupTable[offset + 5] = MakeLookup(shapeStart + 1, false, false);
                lookupTable[offset + 6] = MakeLookup(saddleIndex, false, false); //d
                lookupTable[offset + 7] = MakeLookup(shapeStart + 2, true, false);
                lookupTable[offset + 8] = MakeLookup(shapeStart, true, true);
                lookupTable[offset + 9] = MakeLookup(saddleIndex, true, false); //d
                lookupTable[offset + 10] = MakeLookup(shapeStart + 1, false, true);
                lookupTable[offset + 11] = MakeLookup(shapeStart + 2, false, true);
                lookupTable[offset + 12] = MakeLookup(shapeStart + 1, true, true);
                lookupTable[offset + 13] = MakeLookup(shapeStart + 2, false, false);
                lookupTable[offset + 14] = MakeLookup(shapeStart + 2, true, true);
                lookupTable[offset + 15] = MakeLookup(baseEnd, false, false);
            }
        }