D3Sharp.Core.Ingame.Universe.Universe.Consume C# (CSharp) Метод

Consume() публичный Метод

public Consume ( D3Sharp.Net.Game.GameClient client, D3Sharp.Net.Game.GameMessage message ) : void
client D3Sharp.Net.Game.GameClient
message D3Sharp.Net.Game.GameMessage
Результат void
        public void Consume(GameClient client, GameMessage message)
        {
            if (message is TargetMessage) OnToonTargetChange(client, (TargetMessage)message);
        }