CrewChiefV3.Events.AbstractEvent.isMessageStillValid C# (CSharp) Метод

isMessageStillValid() публичный Метод

public isMessageStillValid ( String eventSubType, GameStateData currentGameState, Object>.Dictionary validationData ) : System.Boolean
eventSubType String
currentGameState CrewChiefV3.GameState.GameStateData
validationData Object>.Dictionary
Результат System.Boolean
        public virtual Boolean isMessageStillValid(String eventSubType, GameStateData currentGameState, Dictionary<String, Object> validationData)
        {
            return currentGameState != null && isApplicableForCurrentSessionAndPhase(currentGameState.SessionData.SessionType, currentGameState.SessionData.SessionPhase);
        }