ComponentFactory.Krypton.Toolkit.ViewLayoutViewport.OnAnimationTick C# (CSharp) Метод

OnAnimationTick() приватный Метод

private OnAnimationTick ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Результат void
        private void OnAnimationTick(object sender, EventArgs e)
        {
            // Limit check the animation offset, incase the limits have changed
            _animationOffset.X = Math.Min(Math.Max(_animationOffset.X, _limit.X), 0);
            _animationOffset.Y = Math.Min(Math.Max(_animationOffset.Y, _limit.Y), 0);

            // Find distance half way to the destination
            int distanceX = (_animationOffset.X - _offset.X) / 2;
            int distanceY = (_animationOffset.Y - _offset.Y) / 2;

            // Enfore a minimum distance to move towards destination in order
            // to prevent small moves at the end of the animation duration
            if (_animationOffset.X < _offset.X)
            {
                distanceX = Math.Min(distanceX, -_animationMinimum);
                _offset.X = Math.Max(_animationOffset.X, _offset.X + distanceX);
            }
            else
            {
                distanceX = Math.Max(distanceX, _animationMinimum);
                _offset.X = Math.Min(_animationOffset.X, _offset.X + distanceX);
            }

            if (_animationOffset.Y < _offset.Y)
            {
                distanceY = Math.Min(distanceY, -_animationMinimum);
                _offset.Y = Math.Max(_animationOffset.Y, _offset.Y + distanceY);
            }
            else
            {
                distanceY = Math.Max(distanceY, _animationMinimum);
                _offset.Y = Math.Min(_animationOffset.Y, _offset.Y + distanceY);
            }

            // If new offset is same as the target
            if ((_offset.X == _animationOffset.X) &&
                (_offset.Y == _animationOffset.Y))
            {
                // Then all done, cancel the timer
                _animationTimer.Stop();
            }

            // Enfore limits against the offset
            _offset.X = Math.Min(Math.Max(_offset.X, _limit.X), 0);
            _offset.Y = Math.Min(Math.Max(_offset.Y, _limit.Y), 0);

            // Request the layout and paint to reflect change
            if (AnimateStep != null)
                AnimateStep.Invoke(this, EventArgs.Empty);
        }