ColorGlove.Filter.FeatureExtractOnEnable C# (CSharp) Метод

FeatureExtractOnEnable() публичный статический Метод

public static FeatureExtractOnEnable ( ProcessorState state ) : void
state ProcessorState
Результат void
        public static void FeatureExtractOnEnable(ProcessorState state)
        {
            if (state.feature_extract_on_enable_.Value == false) return;
            /************************************/
            /* CHANGE THIS WHEN SAVING IMAGES   */
            /************************************/
            state.hand_gesture_value_ = HandGestureFormat.CloseHand;
            /************************************/
            /*                                  */
            /************************************/
            

            int color_match_index = Array.IndexOf(state.pipeline, Filter.Step.MatchColors);
            int this_index = Array.IndexOf(state.pipeline, Filter.Step.FeatureExtractOnEnable);
            Debug.Assert(color_match_index != -1 && this_index > color_match_index, "ColorMatch must precede this step in the pipeline.");

            var directory = "D:\\gr\\training\\blue\\" + state.hand_gesture_value_ + state.range_mode_value_;
            //var directory = "..\\..\\..\\Data" + "\\" + state.hand_gesture_value_ + state.range_mode_value_;  // assume the directory exist
            TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
            string filename = t.TotalSeconds.ToString();


            List<int[]> depthAndLabel = new List<int[]>(); // -1 means non-hand 
            using (StreamWriter filestream = new StreamWriter(directory + "\\" + "depthLabel_" + filename + ".txt"))
            {
                for (int i = 0; i < state.depth.Length; i++)
                {
                    int depthVal = state.depth[i] >> DepthImageFrame.PlayerIndexBitmaskWidth; // notice that the depth has been processed
                    byte label = state.depth_label_[i];
                    depthAndLabel.Add(new int[] { depthVal, label });
                }

                // Output file format:
                //(depthVal, label) (depthVal, label) (depthVal, label) (depthVal, label) ...

                filestream.Write("({0},{1})", depthAndLabel[0][0], depthAndLabel[0][1]);
                for (int i = 1; i < depthAndLabel.Count; i++) filestream.Write(" ({0},{1})", depthAndLabel[i][0], depthAndLabel[i][1]);
            }

            state.feature_extract_on_enable_.Value = false;
        }