Codebreak.Service.World.Game.Entity.AbstractEntity.StartAction C# (CSharp) Метод

StartAction() публичный Метод

public StartAction ( GameActionTypeEnum actionType ) : void
actionType GameActionTypeEnum
Результат void
        public virtual void StartAction(GameActionTypeEnum actionType)
        {
            if(CurrentAction != null && CurrentAction.Type == actionType)
                CurrentAction.Start();

            switch (actionType)
            {
                case GameActionTypeEnum.MAP:
                    Map.SpawnEntity(this);
                    break;

                case GameActionTypeEnum.SKILL_HARVEST:
                case GameActionTypeEnum.MAP_MOVEMENT:
                    MovementHandler.Dispatch(WorldMessage.GAME_ACTION(actionType, Id, CurrentAction.SerializeAs_GameAction()));
                    break;

                case GameActionTypeEnum.MAP_TELEPORT:
                    StopAction(GameActionTypeEnum.MAP);
                    StopAction(GameActionTypeEnum.MAP_TELEPORT);
                    // Switch back to world context
                    WorldService.Instance.AddUpdatable(this);
                    break;
            }
        }