public void StartOSD()
{
//// Get the colorkeyed bitmap without antialiasing
//colorKeyBitmap = BitmapGenerator.GenerateColorKeyBitmap(colorKey, false);
////// Get the bitmap with alpha transparency
////alphaBitmap = BitmapGenerator.GenerateAlphaBitmap();
//IVMRMixerBitmap9 mixerBitmap = this.videoRenderer as IVMRMixerBitmap9;
////if (usingGDI)
////{
// // Old school GDI stuff...
// Graphics g = Graphics.FromImage(colorKeyBitmap);
// IntPtr hdc = g.GetHdc();
// IntPtr memDC = NativeMethodes.CreateCompatibleDC(hdc);
// IntPtr hBitmap = colorKeyBitmap.GetHbitmap();
// NativeMethodes.SelectObject(memDC, hBitmap);
// // Set Alpha Bitmap Parameters for using a GDI DC
// VMR9AlphaBitmap alphaBmp = new VMR9AlphaBitmap();
// alphaBmp.dwFlags = VMR9AlphaBitmapFlags.hDC | VMR9AlphaBitmapFlags.SrcColorKey | VMR9AlphaBitmapFlags.FilterMode;
// alphaBmp.hdc = memDC;
// alphaBmp.rSrc = new DsRect(0, 0, colorKeyBitmap.Size.Width, colorKeyBitmap.Size.Height);
// alphaBmp.rDest = GetDestRectangle();
// alphaBmp.clrSrcKey = ColorTranslator.ToWin32(colorKey);
// alphaBmp.dwFilterMode = VMRMixerPrefs.PointFiltering;
// alphaBmp.fAlpha = 0.75f;
// // Set Alpha Bitmap Parameters
// int hr = mixerBitmap.SetAlphaBitmap(ref alphaBmp);
// DsError.ThrowExceptionForHR(hr);
// // Release GDI handles
// NativeMethodes.DeleteObject(hBitmap);
// NativeMethodes.DeleteDC(memDC);
// g.ReleaseHdc(hdc);
// g.Dispose();
////}
////else // Using a Direct3D surface
////{
//// // Set Alpha Bitmap Parameters for using a Direct3D surface
//// VMR9AlphaBitmap alphaBmp = new VMR9AlphaBitmap();
//// alphaBmp.dwFlags = VMR9AlphaBitmapFlags.EntireDDS;
//// alphaBmp.pDDS = unmanagedSurface;
//// alphaBmp.rDest = GetDestRectangle();
//// alphaBmp.fAlpha = 1.0f;
//// // Note : Alpha values from the bitmap are cumulative with the fAlpha parameter.
//// // Example : texel alpha = 128 (50%) & fAlpha = 0.5f (50%) = effective alpha : 64 (25%)
//// // Set Alpha Bitmap Parameters
//// int hr = mixerBitmap.SetAlphaBitmap(ref alphaBmp);
//// DsError.ThrowExceptionForHR(hr);
////}
}