ClearCanvas.ImageViewer.Graphics.MammographyImageSpatialTransform.GetPatientOrientationVectors C# (CSharp) Метод

GetPatientOrientationVectors() приватный статический Метод

private static GetPatientOrientationVectors ( PatientOrientation patientOrientation, Vector3D &headVector, Vector3D &leftVector, Vector3D &posteriorVector ) : void
patientOrientation PatientOrientation
headVector Vector3D
leftVector Vector3D
posteriorVector Vector3D
Результат void
		private static void GetPatientOrientationVectors(PatientOrientation patientOrientation, out Vector3D headVector, out Vector3D leftVector, out Vector3D posteriorVector)
		{
			headVector = leftVector = posteriorVector = null;
			if (patientOrientation == null)
				return;

			if (!string.IsNullOrEmpty(patientOrientation.Row))
			{
				switch (char.ToUpperInvariant(patientOrientation.Row.Code[0]))
				{
					case _orientationLeft:
						leftVector = new Vector3D(+1, 0, 0);
						break;
					case _orientationRight:
						leftVector = new Vector3D(-1, 0, 0);
						break;
					case _orientationPosterior:
						posteriorVector = new Vector3D(+1, 0, 0);
						break;
					case _orientationAnterior:
						posteriorVector = new Vector3D(-1, 0, 0);
						break;
					case _orientationHead:
						headVector = new Vector3D(+1, 0, 0);
						break;
					case _orientationFoot:
						headVector = new Vector3D(-1, 0, 0);
						break;
				}
			}

			if (!string.IsNullOrEmpty(patientOrientation.Column))
			{
				switch (char.ToUpperInvariant(patientOrientation.Column.Code[0]))
				{
					case _orientationLeft:
						leftVector = new Vector3D(0, +1, 0);
						break;
					case _orientationRight:
						leftVector = new Vector3D(0, -1, 0);
						break;
					case _orientationPosterior:
						posteriorVector = new Vector3D(0, +1, 0);
						break;
					case _orientationAnterior:
						posteriorVector = new Vector3D(0, -1, 0);
						break;
					case _orientationHead:
						headVector = new Vector3D(0, +1, 0);
						break;
					case _orientationFoot:
						headVector = new Vector3D(0, -1, 0);
						break;
				}
			}
		}
	}