Chromatics.Chromatics.calculateWeather C# (CSharp) Метод

calculateWeather() приватный Метод

private calculateWeather ( string ActiveZone ) : string[]
ActiveZone string
Результат string[]
        private string[] calculateWeather(string ActiveZone)
        {
            var weatherVariance = calculateWeatherVar();
            string[] weather = new string[3];

            if (ActiveZone == "Limsa Lominsa Lower Decks" || ActiveZone == "Limsa Lominsa Upper Decks")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Clouds"; weather[1] = "Limsa Lominsa"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 20 && weatherVariance < 50) { weather[0] = "Clear Skies"; weather[1] = "Limsa Lominsa"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 50 && weatherVariance < 80) { weather[0] = "Fair Skies"; weather[1] = "Limsa Lominsa"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Fog"; weather[1] = "Limsa Lominsa"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Limsa Lominsa"; weather[2] = "La Noscea"; }

            }
            else if (ActiveZone == "Mist")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Clouds"; weather[1] = "Mist"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 20 && weatherVariance < 50) { weather[0] = "Clear Skies"; weather[1] = "Mist"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 50 && weatherVariance < 80) { weather[0] = "Fair Skies"; weather[1] = "Mist"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Fog"; weather[1] = "Mist"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Mist"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "Middle La Noscea")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Clouds"; weather[1] = "Middle La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 20 && weatherVariance < 50) { weather[0] = "Clear Skies"; weather[1] = "Middle La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 50 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "Middle La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 70 && weatherVariance < 80) { weather[0] = "Wind"; weather[1] = "Middle La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Fog"; weather[1] = "Middle La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Middle La Noscea"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "Lower La Noscea")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Clouds"; weather[1] = "Lower La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 20 && weatherVariance < 50) { weather[0] = "Clear Skies"; weather[1] = "Lower La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 50 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "Lower La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 70 && weatherVariance < 80) { weather[0] = "Wind"; weather[1] = "Lower La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Fog"; weather[1] = "Lower La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Lower La Noscea"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "Eastern La Noscea")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Fog"; weather[1] = "Eastern La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 5 && weatherVariance < 50) { weather[0] = "Clear Skies"; weather[1] = "Eastern La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 70 && weatherVariance < 80) { weather[0] = "Fair Skies"; weather[1] = "Eastern La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Clouds"; weather[1] = "Eastern La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 95) { weather[0] = "Rain"; weather[1] = "Eastern La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 95 && weatherVariance < 100) { weather[0] = "Showers"; weather[1] = "Eastern La Noscea"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "Western La Noscea")
            {
                if (weatherVariance >= 0 && weatherVariance < 10) { weather[0] = "Fog"; weather[1] = "Western La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 10 && weatherVariance < 40) { weather[0] = "Clear Skies"; weather[1] = "Western La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 40 && weatherVariance < 60) { weather[0] = "Fair Skies"; weather[1] = "Western La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 60 && weatherVariance < 80) { weather[0] = "Clouds"; weather[1] = "Western La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Wind"; weather[1] = "Western La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Gales"; weather[1] = "Western La Noscea"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "Upper La Noscea")
            {
                if (weatherVariance >= 0 && weatherVariance < 30) { weather[0] = "Clear Skies"; weather[1] = "Upper La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 30 && weatherVariance < 50) { weather[0] = "Fair Skies"; weather[1] = "Upper La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 50 && weatherVariance < 70) { weather[0] = "Clouds"; weather[1] = "Upper La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 70 && weatherVariance < 80) { weather[0] = "Fog"; weather[1] = "Upper La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Thunder"; weather[1] = "Upper La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Thunderstorms"; weather[1] = "Upper La Noscea"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "Outer La Noscea")
            {
                if (weatherVariance >= 0 && weatherVariance < 30) { weather[0] = "Clear Skies"; weather[1] = "Outer La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 30 && weatherVariance < 50) { weather[0] = "Fair Skies"; weather[1] = "Outer La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 50 && weatherVariance < 70) { weather[0] = "Clouds"; weather[1] = "Outer La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 70 && weatherVariance < 85) { weather[0] = "Fog"; weather[1] = "Outer La Noscea"; weather[2] = "La Noscea"; }
                else if (weatherVariance >= 85 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Outer La Noscea"; weather[2] = "La Noscea"; }
            }
            else if (ActiveZone == "New Gridania" || ActiveZone == "Old Gridania")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Rain"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 5 && weatherVariance < 20) { weather[0] = "Rain"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Clouds"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 40 && weatherVariance < 55) { weather[0] = "Fair Skies"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 55 && weatherVariance < 85) { weather[0] = "Clear Skies"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 85 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "Gridania"; weather[2] = "The Black Shroud"; }
            }
            else if (ActiveZone == "Central Shroud")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Thunder"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 5 && weatherVariance < 20) { weather[0] = "Rain"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Clouds"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 40 && weatherVariance < 55) { weather[0] = "Fair Skies"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 55 && weatherVariance < 85) { weather[0] = "Clear Skies"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 85 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "Central Shroud"; weather[2] = "The Black Shroud"; }
            }
            else if (ActiveZone == "East Shroud")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Thunder"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 5 && weatherVariance < 20) { weather[0] = "Rain"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Clouds"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 40 && weatherVariance < 55) { weather[0] = "Fair Skies"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 55 && weatherVariance < 85) { weather[0] = "Clear Skies"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 85 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "East Shroud"; weather[2] = "The Black Shroud"; }
            }
            else if (ActiveZone == "South Shroud")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Fog"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 5 && weatherVariance < 10) { weather[0] = "Thunderstorms"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 10 && weatherVariance < 25) { weather[0] = "Thunder"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 25 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Clouds"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 40 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Clear Skies"; weather[1] = "South Shroud"; weather[2] = "The Black Shroud"; }
            }
            else if (ActiveZone == "North Shroud")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Fog"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 5 && weatherVariance < 10) { weather[0] = "Shwowers"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 10 && weatherVariance < 25) { weather[0] = "Rain"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 25 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Clouds"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 40 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Clear Skies"; weather[1] = "North Shroud"; weather[2] = "The Black Shroud"; }
            }
            else if (ActiveZone == "The Lavender Beds")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Clouds"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 5 && weatherVariance < 20) { weather[0] = "Rain"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Clouds"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 40 && weatherVariance < 55) { weather[0] = "Fair Skies"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 55 && weatherVariance < 85) { weather[0] = "Clear Skies"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
                else if (weatherVariance >= 85 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "The Lavender Beds"; weather[2] = "The Black Shroud"; }
            }
            else if (ActiveZone == "Ul'dah - Steps of Nald" || ActiveZone == "Ul'dah - Steps of Thal")
            {
                if (weatherVariance >= 0 && weatherVariance < 40) { weather[0] = "Clear Skies"; weather[1] = "Ul'dah"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 40 && weatherVariance < 60) { weather[0] = "Fair Skies"; weather[1] = "Ul'dah"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 60 && weatherVariance < 85) { weather[0] = "Clouds"; weather[1] = "Ul'dah"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 85 && weatherVariance < 95) { weather[0] = "Fog"; weather[1] = "Ul'dah"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 95 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Ul'dah"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "Western Thanalan")
            {
                if (weatherVariance >= 0 && weatherVariance < 40) { weather[0] = "Clear Skies"; weather[1] = "Western Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 40 && weatherVariance < 60) { weather[0] = "Fair Skies"; weather[1] = "Western Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 60 && weatherVariance < 85) { weather[0] = "Clouds"; weather[1] = "Western Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 85 && weatherVariance < 95) { weather[0] = "Fog"; weather[1] = "Western Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 95 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Western Thanalan"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "Central Thanalan")
            {
                if (weatherVariance >= 0 && weatherVariance < 15) { weather[0] = "Dust Storms"; weather[1] = "Central Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 15 && weatherVariance < 55) { weather[0] = "Clear Skies"; weather[1] = "Central Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 55 && weatherVariance < 75) { weather[0] = "Fair Skies"; weather[1] = "Central Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 75 && weatherVariance < 85) { weather[0] = "Clouds"; weather[1] = "Central Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 85 && weatherVariance < 95) { weather[0] = "Fog"; weather[1] = "Central Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 95 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "Central Thanalan"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "Eastern Thanalan")
            {
                if (weatherVariance >= 0 && weatherVariance < 40) { weather[0] = "Clear Skies"; weather[1] = "Eastern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 40 && weatherVariance < 60) { weather[0] = "Fair Skies"; weather[1] = "Eastern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 60 && weatherVariance < 70) { weather[0] = "Clouds"; weather[1] = "Eastern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 70 && weatherVariance < 80) { weather[0] = "Fog"; weather[1] = "Eastern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 80 && weatherVariance < 85) { weather[0] = "Rain"; weather[1] = "Eastern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 85 && weatherVariance < 100) { weather[0] = "Showers"; weather[1] = "Eastern Thanalan"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "Southern Thanalan")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Heat Waves"; weather[1] = "Southern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 20 && weatherVariance < 60) { weather[0] = "Clear Skies"; weather[1] = "Southern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 60 && weatherVariance < 80) { weather[0] = "Fair Skies"; weather[1] = "Southern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Clouds"; weather[1] = "Southern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Fog"; weather[1] = "Southern Thanalan"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "Northern Thanalan")
            {
                if (weatherVariance >= 0 && weatherVariance < 5) { weather[0] = "Clear Skies"; weather[1] = "Northern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 5 && weatherVariance < 20) { weather[0] = "Fair Skies"; weather[1] = "Northern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 20 && weatherVariance < 50) { weather[0] = "Clouds"; weather[1] = "Northern Thanalan"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 50 && weatherVariance < 100) { weather[0] = "Fog"; weather[1] = "Northern Thanalan"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "The Goblet")
            {
                if (weatherVariance >= 0 && weatherVariance < 40) { weather[0] = "Clear Skies"; weather[1] = "The Goblet"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 40 && weatherVariance < 60) { weather[0] = "Fair Skies"; weather[1] = "The Goblet"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 60 && weatherVariance < 85) { weather[0] = "Clouds"; weather[1] = "The Goblet"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 85 && weatherVariance < 95) { weather[0] = "Fog"; weather[1] = "The Goblet"; weather[2] = "Thanalan"; }
                else if (weatherVariance >= 95 && weatherVariance < 100) { weather[0] = "Rain"; weather[1] = "The Goblet"; weather[2] = "Thanalan"; }
            }
            else if (ActiveZone == "The Holy See Of Ishgard: Foundation" || ActiveZone == "The Holy See Of Ishgard: The Pillars")
            {
                if (weatherVariance >= 0 && weatherVariance < 60) { weather[0] = "Snow"; weather[1] = "Ishgard"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 60 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "Ishgard"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 70 && weatherVariance < 75) { weather[0] = "Clear Skies"; weather[1] = "Ishgard"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 75 && weatherVariance < 90) { weather[0] = "Clouds"; weather[1] = "Ishgard"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Fog"; weather[1] = "Ishgard"; weather[2] = "Coerthas"; }
            }
            else if (ActiveZone == "Coerthas Central Highlands")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Blizzards"; weather[1] = "Coerthas Central Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 20 && weatherVariance < 60) { weather[0] = "Snow"; weather[1] = "Coerthas Central Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 60 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "Coerthas Central Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 70 && weatherVariance < 75) { weather[0] = "Clear Skies"; weather[1] = "Coerthas Central Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 75 && weatherVariance < 90) { weather[0] = "Clouds"; weather[1] = "Coerthas Central Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Fog"; weather[1] = "Coerthas Central Highlands"; weather[2] = "Coerthas"; }
            }
            else if (ActiveZone == "Coerthas Western Highlands")
            {
                if (weatherVariance >= 0 && weatherVariance < 20) { weather[0] = "Blizzards"; weather[1] = "Coerthas Western Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 20 && weatherVariance < 60) { weather[0] = "Snow"; weather[1] = "Coerthas Western Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 60 && weatherVariance < 70) { weather[0] = "Fair Skies"; weather[1] = "Coerthas Western Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 70 && weatherVariance < 75) { weather[0] = "Clear Skies"; weather[1] = "Coerthas Western Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 75 && weatherVariance < 90) { weather[0] = "Clouds"; weather[1] = "Coerthas Western Highlands"; weather[2] = "Coerthas"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Fog"; weather[1] = "Coerthas Western Highlands"; weather[2] = "Coerthas"; }
            }
            else if (ActiveZone == "Mor Dhona")
            {
                if (weatherVariance >= 0 && weatherVariance < 15) { weather[0] = "Clouds"; weather[1] = "Mor Dhona"; weather[2] = "Mor Dhona"; }
                else if (weatherVariance >= 15 && weatherVariance < 30) { weather[0] = "Fog"; weather[1] = "Mor Dhona"; weather[2] = "Mor Dhona"; }
                else if (weatherVariance >= 30 && weatherVariance < 60) { weather[0] = "Gloom"; weather[1] = "Mor Dhona"; weather[2] = "Mor Dhona"; }
                else if (weatherVariance >= 60 && weatherVariance < 75) { weather[0] = "Clear Skies"; weather[1] = "Mor Dhona"; weather[2] = "Mor Dhona"; }
                else if (weatherVariance >= 75 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "Mor Dhona"; weather[2] = "Mor Dhona"; }
            }
            else if (ActiveZone == "Abalathia's Spine: The Sea Of Clouds")
            {
                if (weatherVariance >= 0 && weatherVariance < 30) { weather[0] = "Clear Skies"; weather[1] = "The Sea of Clouds"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 30 && weatherVariance < 60) { weather[0] = "Fair Skies"; weather[1] = "The Sea of Clouds"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 60 && weatherVariance < 70) { weather[0] = "Clouds"; weather[1] = "The Sea of Clouds"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 70 && weatherVariance < 80) { weather[0] = "Fog"; weather[1] = "The Sea of Clouds"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 80 && weatherVariance < 90) { weather[0] = "Wind"; weather[1] = "The Sea of Clouds"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 90 && weatherVariance < 100) { weather[0] = "Umbral Wind"; weather[1] = "The Sea of Clouds"; weather[2] = "Abalathia's Spire"; }
            }
            else if (ActiveZone == "Azys Lla")
            {
                if (weatherVariance >= 0 && weatherVariance < 35) { weather[0] = "Fair Skies"; weather[1] = "Azys Lla"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 35 && weatherVariance < 70) { weather[0] = "Clouds"; weather[1] = "Azys Lla"; weather[2] = "Abalathia's Spire"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Thunder"; weather[1] = "Azys Lla"; weather[2] = "Abalathia's Spire"; }
            }
            else if (ActiveZone == "The Dravanian Forelands")
            {
                if (weatherVariance >= 0 && weatherVariance < 10) { weather[0] = "Clouds"; weather[1] = "The Dravanian Forelands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 10 && weatherVariance < 20) { weather[0] = "Fog"; weather[1] = "The Dravanian Forelands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Thunger"; weather[1] = "The Dravanian Forelands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Dust Storms"; weather[1] = "The Dravanian Forelands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 40 && weatherVariance < 70) { weather[0] = "Clear Skies"; weather[1] = "The Dravanian Forelands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "The Dravanian Forelands"; weather[2] = "Dravania"; }
            }
            else if (ActiveZone == "The Dravanian Hinterlands")
            {
                if (weatherVariance >= 0 && weatherVariance < 10) { weather[0] = "Clouds"; weather[1] = "The Dravanian Hinterlands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 10 && weatherVariance < 20) { weather[0] = "Fog"; weather[1] = "The Dravanian Hinterlands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Rain"; weather[1] = "The Dravanian Hinterlands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Showers"; weather[1] = "The Dravanian Hinterlands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 40 && weatherVariance < 70) { weather[0] = "Clear Skies"; weather[1] = "The Dravanian Hinterlands"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "The Dravanian Hinterlands"; weather[2] = "Dravania"; }
            }
            else if (ActiveZone == "The Churning Mists")
            {
                if (weatherVariance >= 0 && weatherVariance < 10) { weather[0] = "Clouds"; weather[1] = "The Churning Mists"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 10 && weatherVariance < 20) { weather[0] = "Gales"; weather[1] = "The Churning Mists"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 20 && weatherVariance < 40) { weather[0] = "Umbral Static"; weather[1] = "The Churning Mists"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 40 && weatherVariance < 70) { weather[0] = "Clear Skies"; weather[1] = "The Churning Mists"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "The Churning Mists"; weather[2] = "Dravania"; }
            }
            else if (ActiveZone == "Idyllshire")
            {
                if (weatherVariance >= 0 && weatherVariance < 10) { weather[0] = "Clouds"; weather[1] = "Idyllshire"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 10 && weatherVariance < 20) { weather[0] = "Fog"; weather[1] = "Idyllshire"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 20 && weatherVariance < 30) { weather[0] = "Rain"; weather[1] = "Idyllshire"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 30 && weatherVariance < 40) { weather[0] = "Showers"; weather[1] = "Idyllshire"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 40 && weatherVariance < 70) { weather[0] = "Clear Skies"; weather[1] = "Idyllshire"; weather[2] = "Dravania"; }
                else if (weatherVariance >= 70 && weatherVariance < 100) { weather[0] = "Fair Skies"; weather[1] = "Idyllshire"; weather[2] = "Dravania"; }
            }
            else
            {
                weather[0] = "Clear Skies"; weather[1] = "unknown"; weather[2] = "unknown";
            }

            return weather;
        }
Chromatics