private void CastlingFunc(Board board, Figure king, Figure rook, int rows, char rookX)
{
if (rookX == 'a')
{
if (board["b" + rows].GetType() == typeof(FigureNone) &&
board["c" + rows].GetType() == typeof(FigureNone) &&
board["d" + rows].GetType() == typeof(FigureNone) &&
IsColorFigureAttack(this["c" + rows], king.Side) &&
IsColorFigureAttack(this["d" + rows], king.Side))
{
Attackers['c' - 'a', rows - 1].Add(king);
//Attackers['d' - 'a', rows - 1].Add(rook);
}
}
else if (rookX == 'h')
{
if (board["f" + rows].GetType() == typeof(FigureNone) &&
board["g" + rows].GetType() == typeof(FigureNone) &&
IsColorFigureAttack(this["f" + rows], king.Side) &&
IsColorFigureAttack(this["g" + rows], king.Side))
{
Attackers['g' - 'a', rows - 1].Add(king);
//Attackers['f' - 'a', rows - 1].Add(rook);
}
}
}