ChessDotNet.Tests.FenConvertTests.TestChessGameFenConstructorAfter1e4c5 C# (CSharp) Метод

TestChessGameFenConstructorAfter1e4c5() приватный Метод

private TestChessGameFenConstructorAfter1e4c5 ( ) : void
Результат void
        public static void TestChessGameFenConstructorAfter1e4c5()
        {
            ChessGame game = new ChessGame("rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2");
            Piece[][] expected = new Piece[8][]
            {
                new[] { rb, nb, bb, qb, kb, bb, nb, rb },
                new[] { pb, pb, o, pb, pb, pb, pb, pb },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, pb, o, o, o, o, o },
                new[] { o, o, o, o, pw, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { pw, pw, pw, pw, o, pw, pw, pw },
                new[] { rw, nw, bw, qw, kw, bw, nw, rw }
            };
            Assert.AreEqual(expected, game.GetBoard());
            Assert.AreEqual(0, game.HalfMoveClock);
            Assert.AreEqual(2, game.FullMoveNumber);
            Assert.AreEqual(Player.White, game.WhoseTurn);
            Assert.AreEqual(new Position("C7"), game.Moves[game.Moves.Count - 1].OriginalPosition);
            Assert.AreEqual(new Position("C5"), game.Moves[game.Moves.Count - 1].NewPosition);
            Assert.AreEqual(Player.Black, game.Moves[game.Moves.Count - 1].Player);
        }