public override void DoWork(IEnumerable<string> args)
{
if (Utils.CheckArgs(ArgsNeed, args.Count()))
{
if (Utils.IsInGame())
{
var gameboard = new Board();
gameboard.InitialPosition();
var commandMoveList = new CommandMoveList();
gameboard.ApplyMoves(commandMoveList.GetList());
gameboard.ShowBoardToConcole();
}
}
}